C++ Software Engineer, Infrastructure Tools

Nvidia

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Santa Clara, CA
Salary
$108,000–$178,250 / yr
Employment
Full-time
Posted
2 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $177k
This role $143k
$95k $227k
below market most similar roles pay here above market

This role pays less than 73% of similar roles. Most pay $139,375–$214,000 — the blue band above. At the midpoint, this role pays about $143k versus about $177k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1472 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1109 roles with salary data.

Most-posted roles

View all roles at Nvidia

At a glance

TL;DR · C++ Software Engineer, Infrastructure Tools

JOB TITLE: C++ Software Engineer, Infrastructure Tools - New College Grad 2027 As a C++ Software Engineer, Infrastructure Tools - New College Grad 2027, you will join the team responsible for the development and management of tooling and release infrastructure for chip designers. You will research, develop, and maintain high-quality tooling for scalable build, regression, and release infrastructure while developing user-facing services to schedule, track, and triage flows. Your daily work involves creating internal tools to monitor and visualize key metrics of build and deployment systems. You will utilize C++, Golang, Python, Perl, and Tcl to solve complex problems involving data structures, algorithms, and computer architecture. The role focuses on adapting CI/CD practices to support newer design architectures while maintaining backward compatibility and ensuring that all tools remain reliable and scalable for the design team.

What you'll do

  • Research, develop, and maintain high-quality tooling for scalable build, regression, and release infrastructure.
  • Develop user-facing services to help chip designers schedule, track, and triage their workflows.
  • Create internal tools to collect, analyze, monitor, and visualize key metrics for build and deployment systems.
  • Research and adapt the latest CI/CD practices to meet industry standards and evolve internal tools.
  • Maintain backward compatibility and ensure reliability and scalability for tools supporting new design architectures.
  • Write production-quality code using compiled languages like C++ or Golang and scripting languages like Python.

What we're looking for

  • Bachelor's degree or higher in Computer Science or Computer Engineering, or equivalent experience.
  • Experience in compiled languages such as C++ or Golang.
  • Experience in scripting languages such as Python, Perl, or Tcl.
  • Experience in writing production quality code.
  • Solid understanding of data structures, algorithms, computer architecture, and computer science theory.
  • Flexibility and adaptability for working in a global environment with different frameworks and requirements.
  • Interest or experience in AI/ML and developing agentic workflows (preferred).
  • Proficiency in SCM (e.g. Git, Perforce) and build systems (e.g. Make, CMake, makepp, Bazel) (preferred).

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