Build Engineer

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CAVancouver, British Columbia, Canada
Salary
$104,500–$142,800 / yr
Posted
16 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $173k
This role $124k
$92k most similar roles pay here $221k

This role pays less than 81% of similar roles. Most pay $138,650–$208,075 — the shaded band above. At the midpoint, this role pays about $124k versus about $173k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 28 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 13 roles with salary data.

Most-posted roles

View all roles at Electronic Arts

At a glance

TL;DR · Build Engineer

Build Engineer (Apex Legends) joins the Respawn team to manage and deliver builds for internal and external parties while ensuring smooth release cycles. The role involves developing and orchestrating deployment workflows, performing deployments, and contributing to technical build pipelines that automate systems and related tooling. You will troubleshoot performance and stability issues within development and release branch environments while collaborating across disciplines to implement new workflows throughout the game development life cycle. Key technical requirements include programming experience in C#, Java, or OOP, along with scripting skills in Groovy, Python, or PowerShell. The role utilizes tools such as Jenkins, TeamCity, Perforce, VMWare, OpenShift, Grafana, JIRA, and cloud platforms like Azure or AWS. This position focuses on the technical infrastructure required to support regular title updates and large-scale game production.

What you'll do

  • Develop and orchestrate deployment workflows and perform regular deployments.
  • Build and maintain technical build pipelines using C# and Groovy.
  • Automate the build system and related tools through scripting.
  • Support the integration process, emergent work, and release cycles.
  • Troubleshoot performance and stability issues in development and release branches.
  • Manage and maintain automated build systems like Jenkins or TeamCity.
  • Maintain version control and assets using Perforce or equivalent systems.

What we're looking for

  • Bachelor's degree in Computer Science or a related field, or equivalent experience.
  • At least 2 years of game studio experience working with first parties in a AAA games studio.
  • Experience specifically in build engineering and working with regular title updates.
  • Programming experience in C#, Java, or Object-Oriented Programming (OOP).
  • Scripting and automation skills in Groovy, Python, PowerShell, or similar languages.
  • Experience with automated build systems such as Jenkins, TeamCity, or equivalent.
  • Experience with version control systems like Perforce or equivalent.
  • Familiarity with tools including VMWare/Openshift, Grafana, JIRA, and Azure/AWS.

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