Staff Applied Scientist

Adobe

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
San Jose, CA
Salary
$216,400–$313,300 / yr
Posted
32 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $215k
This role $265k
$151k most similar roles pay here $331k

This role pays more than 87% of similar roles. Most pay $175,057–$254,750 — the shaded band above. At the midpoint, this role pays about $265k versus about $215k for comparable roles.

Based on 240 similar postings.

Employer

About Adobe

Adobe Inc. is a global software company known for creative and multimedia software products including Photoshop, Illustrator, Acrobat, and its cloud-based Creative Cloud and Document Cloud suites. Industry: Creative & Digital Experience Software

Adobe currently has 218 open roles on FindRole.

Listed pay typically runs $187,100–$270,950 across 216 roles with salary data.

Most-posted roles

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At a glance

TL;DR · Staff Applied Scientist

The Staff Applied Scientist joins the Applied Science & Machine Learning team to develop next-generation multimodal foundation models. This role focuses on building large-scale pipelines for generating, curating, and validating 3D and 4D assets, as well as creating simulation-based data generation systems using game engines and digital environments. The candidate will build agentic workflows to automate the creation and refinement of content while designing infrastructure for procedural asset creation and motion synthesis. Key technical requirements include proficiency in Python and C++, experience with engines like Unreal Engine, Unity, or Blender, and a deep understanding of 3D content systems including meshes, textures, and skeletal animation. The work addresses the challenge of scaling synthetic data generation and developing advanced multimodal AI systems by bridging the gap between traditional research and engineering to solve complex problems in 3D/4D content creation.

What does a Applied Scientist earn?

Median $208800 from 47 postings across 10 companies.

See salary data

What you'll do

  • Develop large-scale pipelines for generating, curating, and validating 3D and 4D assets for foundation model training.
  • Build simulation-based data generation systems using game engines and digital environments.
  • Create agentic workflows to automate the creation, manipulation, annotation, and refinement of 3D/4D content.
  • Implement integration pipelines for complex assets including meshes, textures, rigs, skeletal animations, and physics metadata.
  • Design tools and infrastructure for procedural asset creation and motion synthesis.
  • Establish software development patterns to scale up synthetic data generation processes.

What we're looking for

  • Hold a BS, MS, or PhD in Computer Science, AI/ML, Computer Graphics, Robotics, Game Development, or a related field.
  • Possess strong programming skills in Python and C++ to build production-quality software.
  • Have experience with game engines or 3D engines such as Unreal Engine, Unity, Blender, CARLA, Isaac Sim, or Omniverse.
  • Demonstrate experience building scalable 3D data pipelines for ingestion, transformation, validation, and quality control.
  • Possess a strong working knowledge of 3D content systems including meshes, textures, skeletal animation, and motion workflows.
  • Have experience with procedural generation for assets, scenes, environments, characters, or simulation scenarios.
  • Experience building agentic systems or LLM-based workflows for automation is preferred.
  • Research publications in computer graphics, computer vision, machine learning, or robotics are preferred.

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