Software Engineer, Simulations (Vehicle Engineering)

SpaceX

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Quick summary

Work type
On-site
Location
Hawthorne, CA
Salary
$125,000–$160,000 / yr
Posted
6 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $178k
This role $142k
$114k most similar roles pay here $225k

This role pays less than 69% of similar roles. Most pay $142,400–$214,000 — the shaded band above. At the midpoint, this role pays about $142k versus about $178k for comparable roles.

Based on 240 similar postings.

Employer

About SpaceX

SpaceX designs, manufactures, and launches advanced rockets and spacecraft with the mission of enabling humans to become a multi-planetary species. It operates the Falcon 9, Falcon Heavy, and Starship launch vehicles, as well as the Starlink satellite internet constellation.

SpaceX currently has 729 open roles on FindRole.

Listed pay typically runs $130,000–$165,000 across 479 roles with salary data.

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At a glance

TL;DR · Software Engineer, Simulations (Vehicle Engineering)

As a Software Engineer, Simulations (Vehicle Engineering), you will join the Simulations team to design, develop, and test in-house simulation software supporting all flight systems. You will be responsible for programming core simulation infrastructure and collaborating with various engineering groups to build high-fidelity models of fluids, electronics, and multi-body physics systems. Your daily work involves developing real-time simulation software, creating prototypes to prove design concepts, and improving the performance and reliability of existing tools. The role requires proficiency in C++, along with knowledge of distributed computing systems, networking protocols, memory management, and CPU scheduling. You will apply your understanding of classical physics and mathematics to solve complex problems. Experience with open-source C++ simulators like ROS2 and Gazebo is preferred as you develop critical software for flight vehicles including Falcon, Dragon, Starlink, and Starship.

What does a Software Engineer earn in California?

Median $214000 from 777 postings across 68 companies.

See salary data

What you'll do

  • Develop and maintain high-fidelity real-time simulation software for all SpaceX flight systems.
  • Program core simulation infrastructure including models of fluids, electronics, and multi-body physics.
  • Create prototypes to validate key design concepts and quantify technical constraints.
  • Improve the reliability and performance of existing simulation software.
  • Collaborate with internal users to develop new features and improve user experiences.
  • Debug, optimize, and unit test C++ code for high-performance computing environments.

What we're looking for

  • Bachelor's degree in computer science, engineering, math, or STEM discipline, or 2+ years of professional software development experience.
  • At least 1 year of development experience in C++.
  • Must be a U.S. citizen, national, lawful permanent resident, refugee, or asylee (or eligible for such status) to meet ITAR requirements.
  • Strong software design and development skills in C++ (preferred).
  • Understanding of distributed computing systems, networking protocols, memory management, and CPU scheduling (preferred).
  • Thorough knowledge of classical physics and math including algebra, calculus, and Euclidean geometry (preferred).
  • Skills in debugging, performance optimization, unit testing, and creative problem solving (preferred).
  • Experience with open source C++ simulators such as ROS2 and Gazebo (preferred).

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