iOS & macOS Software Engineer, Screen Time
Apple Inc
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How this pay compares to similar roles
This role pays more than 56% of similar roles. Most pay $202,800–$243,600 — the shaded band above. At the midpoint, this role pays about $214k versus about $223k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3553 open roles on FindRole.
Listed pay typically runs $165,800–$277,600 across 2740 roles with salary data.
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At a glance
Software Engineer, iOS and MacOS, System Experience is a Staff Engineer role within the Screen Time team focused on building features that promote digital wellbeing for iPhone, iPad, and Mac users. You will be responsible for evolving and realizing the technical vision for Screen Time while collaborating with cross-functional teams to align on goals. The day-to-day work involves breaking down complex technical challenges into manageable phases and abstractions, delivering high-quality code, and mentoring junior engineers. To succeed, you must possess over ten years of experience in SwiftUI, Swift, UIKit, AppKit, or Objective-C. You will utilize these skills to design well-abstracted interfaces and perform platform API design. The role addresses the specific challenge of creating simple, intuitive system experiences that help users establish healthy habits and manage their digital boundaries on personal computing devices.
What does a Software Engineer earn in California?
Median $214000 from 869 postings across 70 companies.
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