iOS & macOS Software Engineer, Screen Time

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$216,200–$324,800 / yr
Posted
17 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $223k
This role $270k
$135k most similar roles pay here $345k

This role pays more than 94% of similar roles. Most pay $202,800–$243,600 — the shaded band above. At the midpoint, this role pays about $270k versus about $223k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3553 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2740 roles with salary data.

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At a glance

TL;DR · iOS & macOS Software Engineer, Screen Time

As a Staff Engineer on the Screen Time team, you will join the System Experience group to build and ship the next generation of digital wellbeing features for iPhone, iPad, and Mac users. You will be responsible for evolving and realizing the technical vision for Screen Time while collaborating with cross-functional teams to align on goals. Your daily work involves breaking down complex technical challenges into manageable phases and abstractions, ensuring high-quality code is delivered across the team. You will also provide technical leadership by mentoring junior engineers and making informed decisions based on system trade-offs. The role requires extensive experience in SwiftUI, Swift, UIKit, AppKit, or Objective-C. You will focus on creating simple, user-centric experiences that help users of all ages manage their digital habits and establish healthy boundaries.

What you'll do

  • Develop and implement the technical vision for Screen Time features across iOS and macOS platforms.
  • Break down complex technical challenges into manageable phases and abstractions for team distribution.
  • Mentor junior engineers and invest in the professional growth of peers.
  • Write performant, well-tested, and maintainable code using SwiftUI, Swift, UIKit, AppKit, or Objective-C.
  • Design and support platform APIs while balancing customer needs and system constraints.
  • Evaluate technical trade-offs to make informed decisions and influence cross-functional partners.
  • Deliver high-quality, user-centric features that promote digital wellbeing for millions of users.

What we're looking for

  • Bachelor of Computer Science or equivalent skills and work experience.
  • 10+ years of SwiftUI/Swift or UIKit/AppKit/Objective-C software engineering experience with a track record of success.
  • Ability to deliver performant, well-tested, maintainable code with well-abstracted interfaces.
  • Technical leadership in coding, documentation, and prioritizing tasks.
  • Critical thinking skills to evaluate trade-offs and influence others through clear communication.
  • Proficiency in designing, building, and supporting a platform (preferred).
  • Ability to make high-quality, user-centric product decisions (preferred).
  • Commitment to mentoring peers and investing in the growth of junior engineers (preferred).

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