Senior Robotics Systems Engineer, Neural Reconstruction and Real2Sim Applications

Nvidia

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Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$152,000–$241,500 / yr
Employment
Full-time
Posted
109 days ago
Freshness
Confirmed live today

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Salary context

Competitive pay

How this pay compares to similar roles

Similar $214k
This role $197k
$138k $280k
below market most similar roles pay here above market

This role pays less than 65% of similar roles. Most pay $193,000–$235,750 — the blue band above. At the midpoint, this role pays about $197k versus about $214k for comparable roles.

Based on 240 similar postings.

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About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1472 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1109 roles with salary data.

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At a glance

TL;DR · Senior Robotics Systems Engineer, Neural Reconstruction and Real2Sim Applications

As a Senior Robotics Systems Engineer on the Isaac-NuRec team, you will build dense 3D reconstruction systems and high-performance simulation workflows that bridge research innovations with production-grade systems. You will own end-to-end pipelines transforming multi-modal sensor data, including RGB-D, LiDAR, and IMU, into high-fidelity scene and object representations for Isaac Sim. Your daily work involves developing neural 3D reconstruction systems, integrating outputs with mapping, localization, and multi-sensor fusion systems, and optimizing data generation pipelines for robotic perception and navigation. You will utilize Python, C++, ROS 2, and Isaac Lab or MuJoCo to solve the technical challenge of creating digital twins for robotics simulation. Key responsibilities include debugging cross-stack systems, instrumenting production services, and implementing neural scene representations like NeRF or 3D Gaussian Splatting.

What you'll do

  • Build end-to-end Real2Sim pipelines to transform multi-modal sensor data into high-fidelity scene and object representations.
  • Develop neural 3D reconstruction systems to create digital twins of real-world environments and objects.
  • Integrate reconstruction outputs with mapping, localization, and multi-sensor fusion systems for robot perception.
  • Deploy and optimize reconstruction, data generation, and data augmentation pipelines at scale.
  • Optimize and debug cross-stack systems spanning sensors, models, simulation, and downstream robot policies.
  • Instrument and monitor production Real2Sim and reconstruction services to ensure reliability and performance.
  • Integrate and optimize ML research workflows to enable training and validation in simulation environments.

What we're looking for

  • BS, MS, or PhD in Computer Science, Electrical Engineering, Robotics, or a related field (or equivalent experience).
  • 5+ years of experience in robotics systems, 3D vision, simulation, or closely related software engineering roles.
  • Hands-on experience with neural 3D reconstruction, mesh/object reconstruction, or deep-learning–based 3D vision.
  • Experience with ROS 2 and real-time constraints, plus familiarity with Isaac Sim, Isaac Lab, or MuJoCo.
  • Strong Python and C++ skills with a proven ability to ship production-quality systems and drive technical architecture.
  • Exposure to reinforcement or imitation learning workflows for robotic perception and control.
  • Experience with neural scene representations like NeRF, 3D Gaussian Splatting, or occupancy networks (preferred).
  • Experience with object reconstruction, sim-to-real transfer, or building LLM/VLM-based task planners (preferred).

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