Senior Compiler Engineer, Agentic Compiler Systems

Nvidia

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Remote

Quick summary

Work type
Remote
Location
Santa Clara, CAAustin, TXTXORCARedmond, WA
Salary
$152,000–$241,500 / yr
Employment
Full-time
Posted
8 days ago
Freshness
Confirmed live today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $206k
This role $197k
$140k $263k
below market most similar roles pay here above market

This role pays less than 51% of similar roles. Most pay $177,087–$235,750 — the blue band above. At the midpoint, this role pays about $197k versus about $206k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1623 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1110 roles with salary data.

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At a glance

TL;DR · Senior Compiler Engineer, Agentic Compiler Systems

The Senior Compiler Engineer joins the team developing intelligent compiler technologies for the accelerated computing stack. This role focuses on building compiler systems that reason about, generate, optimize, and validate code transformations across software and hardware boundaries. You will design and build advanced compiler-oriented agents, multi-step transformation workflows, and numerical validation infrastructure to improve developer productivity and system performance. Key responsibilities include developing systems for low-level IR, code generation, and optimization passes while building data, reward, and evaluation systems for compiler quality. Required skills include C/C++, Python, and experience with GPU programming using CUDA. You will work with LLVM, MLIR, PTX, and Triton to solve problems in numerical correctness, differential testing, and performance optimization for GPU-centric workloads across models, inference, and hardware-aware optimizations.

What you'll do

  • Design and optimize low-level compiler systems including compiler-oriented agents and multi-step transformation workflows.
  • Develop systems to reason about low-level IR, code generation, optimization passes, and numerical precision.
  • Build data, environments, and reward systems to improve compiler quality and numerical correctness.
  • Develop infrastructure for numerical validation, differential testing, and regression detection for generated code.
  • Co-design compiler and verification workflows across models, inference, runtimes, libraries, and GPUs.
  • Integrate agentic and verification capabilities into production compiler tools and products.
  • Drive performance analysis and optimization for transformed code with a focus on scalability and deployment.

What we're looking for

  • Bachelor's degree in Computer Science, Electrical Engineering, Applied Mathematics, or a related field, or equivalent experience.
  • MS or PhD preferred.
  • 5+ years of relevant industry or academic experience in compilers, AI systems, numerical computing, verification, high-performance computing, or related areas.
  • Strong hands-on experience in compiler implementation, program analysis, code generation, optimization, low-level performance engineering, or correctness infrastructure.
  • Experience in agent systems, coding agents, compiler automation, numerical analysis, program verification, differential testing, or formal/semi-formal validation methods.
  • Strong C/C++ and Python programming skills with solid software engineering fundamentals; experience with Rust is a plus.
  • Experience with GPU programming and performance optimization using CUDA or comparable accelerator platforms.
  • Deep expertise in low-level compiler stacks such as LLVM, MLIR, PTX, Triton, or other IR/codegen frameworks (preferred).

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