Senior Animator (Character Technology) - EA SPORTS Technology
Electronic Arts
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How this pay compares to similar roles
This role pays less than 72% of similar roles. Most pay $146,375–$202,165 — the shaded band above. At the midpoint, this role pays about $146k versus about $174k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 96 open roles on FindRole.
Listed pay typically runs $122,300–$170,700 across 55 roles with salary data.
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At a glance
As a Senior Character Technical Artist at EA SPORTS Tech in Burnaby, you will play a crucial role in advancing the character motion and content pipelines for EA’s leading sports video games. Your daily responsibilities include developing complex skeletons, control rigs, and secondary animations using Houdini and Maya, as well as optimizing asset workflows within real-time constraints. You will collaborate closely with TAs, SEs, and Character Artists to ensure anatomical accuracy and realistic deformation in game characters. Expertise in Python or C# scripting is essential for implementing run-time rigging solutions, while familiarity with USD and procedural dependency graphs (PDG) enhances your ability to innovate within the Frostbite engine ecosystem. This role demands a deep understanding of human anatomy and animation principles, alongside a passion for pushing visual boundaries in sports entertainment technology.
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