PC Product Producer - EA SPORTS™ FC

Electronic Arts

Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, BC, Canada
Salary
$133,500–$186,400 / yr
Posted
2 days ago

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $180k
This role $160k
$123k most similar roles pay here $236k

This role pays less than 67% of similar roles. Most pay $150,000–$209,333 — the shaded band above. At the midpoint, this role pays about $160k versus about $180k for comparable roles.

Based on 239 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 94 open roles on FindRole.

Listed pay typically runs $122,300–$170,700 across 53 roles with salary data.

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At a glance

TL;DR · PC Product Producer - EA SPORTS™ FC

As a Producer at EA SPORTS FC in Vancouver, you will lead the PC program across core technology teams, driving performance optimization and stability goals. You’ll work closely with engineering and rendering leadership to set priorities, manage technical risks, and ensure cross-team dependencies are met efficiently. Your day-to-day involves establishing roadmaps, guiding quality assurance efforts, and leveraging telemetry data for informed decision-making. Ideal candidates have over five years of game production experience, particularly in PC-focused programs, and a strong background in modern rendering pipelines and performance certification standards. This role requires expertise in managing complex technical projects within a large-scale development environment, supporting the continuous improvement of foundational systems that power EA SPORTS FC’s interactive football experiences.

What you'll do

  • Lead the PC program across EA SPORTS FC, setting and maintaining the PC roadmap.
  • Guide performance quality by working with engineering to meet targets for a smooth player experience.
  • Identify technical risks early and develop mitigation plans for performance, scalability, and platform constraints.
  • Coordinate cross-team dependencies affecting Core systems to ensure execution remains on track through milestones.
  • Support data-informed decision-making using telemetry, performance captures, and profiling outputs.

What we're looking for

  • 5+ years of experience in game production, focusing on technical teams.
  • Proven expertise in driving PC-focused program production and optimization.
  • Experience partnering with rendering engineers, systems engineers, and technical artists.
  • Strong track record managing complex cross-team dependencies and technical roadmaps.
  • Proficiency using performance metrics, profiling tools, and telemetry data for decisions.
  • History of shipping and supporting large-scale or live service PC titles.
  • Familiarity with modern rendering pipelines, optimization workflows, and certification standards.

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