Senior Animator (Character Technology) - EA SPORTS Technology

Electronic Arts

Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, British Columbia, Canada
Salary
$114,300–$156,200 / yr
Posted
1 day ago

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $202k
This role $135k
$99k most similar roles pay here $256k

This role pays less than 95% of similar roles. Most pay $166,212–$236,900 — the shaded band above. At the midpoint, this role pays about $135k versus about $202k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 96 open roles on FindRole.

Listed pay typically runs $122,300–$170,700 across 55 roles with salary data.

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At a glance

TL;DR · Senior Animator (Character Technology) - EA SPORTS Technology

The Senior Animator role at EA SPORTS Technology is part of the A-Team, a cross-functional research and development team based in Vancouver with remote members across North America. This position involves designing and developing advanced DCC tools and machine learning initiatives to enhance character animation technology used in major titles like FIFA, Madden, NHL, UFC, Battlefield, and more. Day-to-day responsibilities include collaborating with engineers to create cutting-edge animation solutions, guiding UX design for new tools, providing feedback on R&D projects, and creating high-quality technical demos. Ideal candidates have over five years of AAA game development experience, expertise in industry-standard tools like Autodesk Maya, and a strong background in animation principles and anatomy.

What you'll do

  • Develop new animation solutions across DCC and Machine Learning tools.
  • Design and implement cutting-edge animation tools for animators and designers.
  • Provide visual feedback on R&D projects in procedural runtime systems and rigging.
  • Collaborate with partner game teams to solve unique animation challenges.
  • Create high-quality technical demos showcasing innovative animation technologies.

What we're looking for

  • 5+ years of experience in AAA game development.
  • Experience creating high-quality character animation for gameplay and cinematics.
  • Proficiency with industry-standard tools like Autodesk Maya or MotionBuilder.
  • Strong understanding of animation principles and anatomy.
  • Experience developing and maintaining animation pipelines and workflows.
  • Ability to collaborate closely with designers, engineers, and artists.

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