Experience Prototyper, Software

Apple Inc

Confirmed live today High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
32 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $173k
This role $255k
$99k $349k
below market most similar roles pay here above market

This role pays more than 96% of similar roles. Most pay $146,000–$200,262 — the blue band above. At the midpoint, this role pays about $255k versus about $173k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · Experience Prototyper, Software

Experience Prototyper – Software joins the Next Gen Computing team to develop new concepts and capabilities for Apple products. This role combines user experience design and software development to explore new product design spaces by architecting and building interactive prototypes. You will build everything from rapid mock-ups to polished interactions, modifying Apple’s UI frameworks and core OS components to support prototype hardware sensors and actuators. Key responsibilities include partnering with hardware and systems engineers to inform architecture, creating sketches and storyboards, and synthesizing findings into coherent stories. Required skills include native UI development for iOS or macOS using Swift, C, Objective-C, or C++. You must also demonstrate fluency in interaction design methods, visual storytelling, and experience with hardware sensors, digital signal processing, or motion design.

What you'll do

  • Architect, develop, and iterate on prototypes to explore and validate new product design spaces.
  • Design and build interactive prototypes of new interaction models and user interfaces with high aesthetic sensibility.
  • Modify Apple’s UI frameworks and core OS components to support prototype hardware sensors and actuators.
  • Partner with hardware and systems engineers to inform hardware architecture and ensure custom platform integration.
  • Communicate design intent and architecture decisions through sketches, storyboards, scenarios, and technical block diagrams.
  • Document prototypes using video and other media to share progress with stakeholders.
  • Synthesize findings into coherent stories to frame work for different audiences across the company.

What we're looking for

  • 5+ years of experience with native UI development for iOS, macOS, or similar platforms using Swift, C, Objective-C, or C++.
  • Bachelor’s or master’s degree in computer science/computer engineering, or equivalent career experience.
  • Fluency with interaction design methods including concept sketching, diagramming, problem framing, and visual storytelling.
  • Demonstrated ability to quickly learn new technologies, tools, and domains to adapt to evolving project needs.
  • Dynamic range to work effectively at different levels of refinement, from scrappy to polished (preferred).
  • Comfort with ambiguity, open-ended exploration, and far-out ideas (preferred).
  • Familiarity with common hardware sensors, digital signal processing, gesture detection, or firmware development (preferred).
  • Experience with graphical animations, motion design, GPU shader programming, or generative AI workflows (preferred).

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