Cellular Layer-1 Control Software Development Engineer, Wireless Technologies & Ecosystems
Apple Inc
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How this pay compares to similar roles
This role pays more than 95% of similar roles. Most pay $169,050–$241,750 — the blue band above. At the midpoint, this role pays about $255k versus about $205k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3452 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2651 roles with salary data.
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The Cellular Software Architect/Developer - Wireless Technologies & Ecosystems joins the Wireless Technologies and Ecosystems organization to drive innovation in cellular network technologies. This role involves designing, developing, and maintaining network simulations by converting 3GPP release protocol functionality into corresponding protocol implementations and interfaces within the cellular network simulation system domain. The successful candidate will utilize expertise in 4G/5G protocol stacks, specifically focusing on RRC, MAC, and PHY layers. Key responsibilities include developing test basestation and RAN/CN network emulators using tools like Keysight, R&S, Anritsu, or Anite. Required technical skills include C, C++, scripting, and Python, alongside experience in shell scripting and debugging regression test suites. The work centers on solving complex cellular protocol procedures and network interactions for 4G and 5G technologies.
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