AR/VR Realtime Rendering and Graphics Software Engineer, RealityKit, Vision Products Software

Apple Inc

Quick summary

Work type
On-site
Location
Sunnyvale, CA
Salary
$181,100–$318,400 / yr
Posted
1 day ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $198k
This role $250k
$127k most similar roles pay here $339k

This role pays more than 88% of similar roles. Most pay $160,912–$235,750 — the shaded band above. At the midpoint, this role pays about $250k versus about $198k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1848 open roles on FindRole.

Listed pay typically runs $163,300–$272,100 across 1512 roles with salary data.

Most-posted roles

View all roles at Apple Inc

At a glance

TL;DR · AR/VR Realtime Rendering and Graphics Software Engineer, RealityKit, Vision Products Software

The Vision Products Group is seeking a senior Realtime Rendering and Graphics Software Engineer to join the RealityKit rendering team, where you will play a pivotal role in shaping the future of real-time 3D graphics on Apple's platforms. Your responsibilities include architecting cutting-edge graphics features and APIs, optimizing rendering pipelines for performance, and collaborating with cross-functional teams to bring innovative visual concepts to life. You will lead technical reviews, mentor engineers, and drive the translation of pioneering research into production-ready solutions that enhance RealityKit’s capabilities. The ideal candidate has extensive experience in 3D real-time rendering applications, proficiency in C++, knowledge of modern graphics APIs like Metal and Vulkan, and a strong background in linear algebra and software development cycles. This role demands expertise in high-performance coding, problem-solving, and teamwork to deliver visually stunning and technically robust experiences across the Apple ecosystem.

What you'll do

  • Architect and implement cutting-edge graphics features for immersive experiences.
  • Analyze and optimize the rendering pipeline to ensure consistent frame rates.
  • Develop comprehensive test suites in collaboration with QA and engineering teams.
  • Lead peer reviews of architecture, API design, and code changes to foster excellence.
  • Translate creative concepts into production-ready technology by collaborating with cross-functional teams.

What we're looking for

  • At least 10 years of experience in developing 3D real-time rendering applications.
  • Proven leadership in managing and mentoring engineering teams.
  • Expertise in setting technical direction, driving architectural decisions, and conducting design reviews.
  • Proficiency in writing efficient C++ code for graphics applications.
  • Knowledge of modern graphics APIs (Metal, Vulkan, Direct3D 12) and shading languages.
  • Strong problem-solving skills with a focus on 3D geometry and linear algebra.
  • Experience across all stages of software development, from prototyping to optimization.

More like this

Similar roles

Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML

Apple Inc

Cupertino, CA 73 days ago $181,100$318,400
C/C++ Metal Vulkan DirectX Shader development Layer-based rendering systems Scene graph architectures Graphics performance analysis Optimization techniques CI/CD Metal Shading Language Compositing algorithms Color management HDR Wide color gamut workflows CPU/GPU synchronization Multi-threaded rendering Client/server graphics architectures Swift Objective-C GPU profiling tools

AR/VR Software Engineer

Apple Inc

Seattle, WA 2 days ago $139,500$210,100
Swift Objective-C C++ SwiftUI UIKit LLM AR VR Cloud Computing CI/CD Apple Platforms Android Web Platforms

Software Engineer, Capture, Vision Products

Apple Inc

San Francisco, CA 46 days ago $147,400$272,100
Swift AR/VR Machine_Learning Computer_Vision iOS C/C++ Objective-C Apple_Development_Tools_APIs Kubernetes Docker CI/CD Prometheus Grafana

Software Engineer, AR, Level 4

Snap Inc.

Santa Monica, CA +1 9 days ago $157,000$235,000
C++ OpenGL Metal Vulkan DirectX GLSL MSL HLSL Compute shaders PBR 3D math trigonometry GPU optimization profiling rendering engines mobile GPUs console GPUs

Experienced Rendering Software Engineer

Electronic Arts

Vancouver, British Columbia, Canada 5 days ago $122,300$170,700
C++ DirectX12 Vulkan Metal PIX RenderDoc Razor OpenGL Multi-threading Memory management Calculus Linear algebra Trigonometry Graphics performance analysis Art and content pipelines Low-level game engine optimization
Hybrid