Software Engineer II, Rendering
Electronic Arts
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How this pay compares to similar roles
This role pays less than 63% of similar roles. Most pay $130,891–$209,750 — the shaded band above. At the midpoint, this role pays about $146k versus about $170k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 149 open roles on FindRole.
Listed pay typically runs $122,300–$170,700 across 81 roles with salary data.
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At a glance
As a Senior Rendering Software Engineer at EA Studios - SPORTS, you will play a crucial role in designing and implementing rendering technology across multiple platforms. You will collaborate with designers, artists, and other engineers to develop core features, engine components, and tools for creating life-like visuals and immersive worlds. Your responsibilities include researching and implementing advanced rendering techniques, optimizing performance, and staying current with the latest hardware and software developments. The ideal candidate has over five years of experience in C++ development and real-time rendering engines, along with expertise in modern graphics APIs like DirectX12, Vulkan, or Metal. Strong math skills, debugging abilities, and knowledge of multi-threading are essential, as is familiarity with performance analysis tools such as PIX and RenderDoc.
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