AR/VR Software Engineer

Apple Inc

Quick summary

Work type
On-site
Location
Seattle, WA
Salary
$139,500–$210,100 / yr
Posted
2 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $162k
This role $175k
$119k most similar roles pay here $220k

This role pays more than 60% of similar roles. Most pay $128,825–$196,000 — the shaded band above. At the midpoint, this role pays about $175k versus about $162k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1848 open roles on FindRole.

Listed pay typically runs $163,300–$272,100 across 1512 roles with salary data.

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At a glance

TL;DR · AR/VR Software Engineer

Join a dynamic team as an AR/VR Software Engineer where you will collaborate with design, quality assurance, and software teams to develop consumer-facing features of AR/VR applications. Your day-to-day involves drafting and reviewing software specifications, implementing features using Swift, Objective-C, C++, SwiftUI, and UIKit, diagnosing issues for optimal user experience, and optimizing performance metrics. You will leverage state-of-the-art LLM tools to prototype groundbreaking experiences across various use cases while tracking feature dependencies and presenting status updates to leadership. Essential skills include expertise in real-time application development, cloud computing, live event data streams, and software pipeline automation for large-scale deployments. This role demands a Bachelor’s degree in Computer Science or related field with 2 years of relevant experience, focusing on high-performance UI design and complex software stack development.

What you'll do

  • Draft and present software design specifications for AR/VR applications.
  • Implement features by authoring and testing code in Swift, Objective-C, C++.
  • Diagnose and debug issues to ensure high-quality user experience on spatial platforms.
  • Optimize software stacks to meet performance metrics and hardware system requirements.
  • Develop groundbreaking experiences using AR, VR, and LLM technologies across various use cases.

What we're looking for

  • Bachelor’s degree in Computer Science, Engineering or related field and 2 years of relevant experience.
  • Experience developing real-time applications using Swift, Objective-C, C++, SwiftUI, UIKit.
  • Expertise in designing and shipping novel software solutions with cloud computing and live data streams.
  • Ability to develop user-facing features optimizing for compute and power consumption on Apple, Android, or Web platforms.
  • Skill in representing complex design tradeoffs to leadership and integrating functionalities from various software frameworks.
  • Proficiency in developing, debugging, and automating scalable software pipelines for large-scale deployments.

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