Systems Engineer

Apple Inc

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$126,800–$220,900 / yr
Posted
49 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $168k
This role $174k
$116k most similar roles pay here $232k

This role pays more than 58% of similar roles. Most pay $135,000–$201,240 — the shaded band above. At the midpoint, this role pays about $174k versus about $168k for comparable roles.

Based on 239 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1723 open roles on FindRole.

Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.

Most-posted roles

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At a glance

TL;DR · Systems Engineer

Join our UI Compositing team as a Software Engineer, where you will contribute to the core compositing infrastructure that powers all Apple devices. Your day-to-day responsibilities include performance optimization, feature development across platforms, debugging complex issues with senior engineers, and maintaining critical platform code. You’ll work on advanced display technologies and collaborate closely with GPU driver teams and Metal framework engineers. Ideal candidates have a strong foundation in computer science fundamentals and experience with C or C++. Familiarity with Unix/Linux environments, command-line tools, and debugging is essential. Preferred qualifications include hands-on experience with Objective-C, exposure to graphics systems, and proficiency with profiling tools like Instruments. This role offers extensive learning opportunities across diverse technical domains at a large scale.

What you'll do

  • Contribute to core compositing infrastructure across various team areas.
  • Optimize performance by working on frame scheduling and display coordination.
  • Implement system features for multiple Apple platforms.
  • Debug complex compositing issues with guidance from senior engineers.
  • Maintain and enhance critical platform codebases.
  • Learn input handling and event processing systems.

What we're looking for

  • Bachelor's or Master's degree in Computer Science or related field, or equivalent experience.
  • Solid understanding of computer science fundamentals: data structures, algorithms, operating systems.
  • Proficiency in at least one lower-level language like C, C++, or similar.
  • Comfort with Unix/Linux environments and command-line tools.
  • Experience debugging code from school projects or internships.
  • Strong problem-solving skills and attention to detail.
  • Willingness to learn through mentorship and participation in code reviews.

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