Systems Engineer

Apple Inc

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$126,800–$220,900 / yr
Posted
88 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $168k
This role $174k
$116k most similar roles pay here $232k

This role pays more than 58% of similar roles. Most pay $135,000–$201,240 — the shaded band above. At the midpoint, this role pays about $174k versus about $168k for comparable roles.

Based on 239 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1723 open roles on FindRole.

Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.

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At a glance

TL;DR · Systems Engineer

As a Systems Engineer joining Apple's Compositing, Color, and Display Software organization, you will be part of a highly technical team responsible for maintaining and evolving the compositing infrastructure that powers billions of devices. Your day-to-day responsibilities include contributing to core compositing infrastructure, optimizing performance through frame scheduling and display coordination, implementing system features across Apple platforms, and collaborating with GPU driver teams and Metal framework engineers. You will work on low-level system optimization, input handling, event processing systems, and advanced display technologies while being mentored by experienced engineers. The role requires proficiency in C, C++, or similar languages, experience with Unix/Linux environments, and a solid understanding of computer science fundamentals such as data structures, algorithms, and operating systems concepts. This position offers the opportunity to develop expertise in compositing, systems programming, and hardware coordination within Apple's expansive product ecosystem.

What you'll do

  • Contribute to core compositing infrastructure across various team areas.
  • Optimize performance for frame scheduling and display coordination.
  • Implement system features on multiple Apple platforms.
  • Debug complex compositing issues with senior guidance.
  • Maintain and enhance critical platform codebases.
  • Learn input handling and event processing systems.

What we're looking for

  • Bachelor's or Master's degree in Computer Science or related field, or equivalent experience.
  • Solid understanding of computer science fundamentals: data structures, algorithms, operating systems.
  • Proficiency in at least one lower-level language like C, C++, or similar.
  • Experience with Unix/Linux environments and command-line tools.
  • Ability to debug code and learn complex systems independently.
  • Strong problem-solving skills and attention to detail.
  • Willingness to collaborate and work across different technical areas.

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