Systems Engineer

Apple Inc

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$126,800–$220,900 / yr
Posted
32 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $165k
This role $174k
$115k most similar roles pay here $232k

This role pays more than 57% of similar roles. Most pay $127,525–$203,300 — the shaded band above. At the midpoint, this role pays about $174k versus about $165k for comparable roles.

Based on 239 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 638 open roles on FindRole.

Listed pay typically runs $171,600–$272,100 across 505 roles with salary data.

Most-posted roles

View all roles at Apple Inc

At a glance

TL;DR · Systems Engineer

As a Software Engineer joining Apple's Compositing, Color, and Display Software organization, you will contribute to the core compositing infrastructure that powers all Apple devices, working on performance optimization, system feature implementation, and debugging complex issues with guidance from senior engineers. You'll gain expertise in low-level system optimization, cross-platform development, input handling, event processing, and advanced display technologies while collaborating with GPU driver teams and Metal framework engineers. The role requires a solid understanding of computer science fundamentals and proficiency in C or C++, along with experience working in Unix/Linux environments and debugging skills. Ideal candidates are enthusiastic about learning complex systems and eager to develop both depth and breadth in their engineering skills across diverse technical challenges.

What you'll do

  • Contribute to core compositing infrastructure across various team areas.
  • Optimize performance for frame scheduling and display coordination.
  • Implement system features on multiple Apple platforms.
  • Debug complex compositing issues with senior engineers’ support.
  • Maintain and enhance critical platform codebases.
  • Learn advanced display technologies and hardware capabilities.

What we're looking for

  • Bachelor's or Master's degree in Computer Science or related field, or equivalent practical experience.
  • Solid understanding of computer science fundamentals: data structures, algorithms, operating systems.
  • Ability to write code in C, C++, or similar lower-level language.
  • Comfortable working in Unix/Linux environments and using command-line tools.
  • Experience with debugging from school projects or internships.
  • Enthusiasm for learning complex systems and new technologies.
  • Good problem-solving skills and attention to detail.

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