AR/VR Realtime Rendering and Graphics Software Engineer, RealityKit, Vision Products Software

Apple Inc

Quick summary

Work type
On-site
Location
Sunnyvale, CA
Salary
$184,700–$324,800 / yr
Posted
5 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $190k
This role $255k
$128k most similar roles pay here $346k

This role pays more than 90% of similar roles. Most pay $155,925–$224,213 — the shaded band above. At the midpoint, this role pays about $255k versus about $190k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1823 open roles on FindRole.

Listed pay typically runs $166,600–$277,600 across 1495 roles with salary data.

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At a glance

TL;DR · AR/VR Realtime Rendering and Graphics Software Engineer, RealityKit, Vision Products Software

The Vision Products Group is seeking a senior Realtime Rendering and Graphics Software Engineer to join the RealityKit rendering team, where you will play a pivotal role in shaping the future of real-time 3D graphics on Apple's platforms. Your responsibilities include architecting cutting-edge graphics features and APIs, optimizing rendering pipelines for performance, and collaborating with cross-functional teams to bring innovative visual concepts to life. You will lead technical reviews, mentor engineers, and drive the translation of pioneering research into production-ready solutions that enhance RealityKit’s capabilities. The ideal candidate has extensive experience in 3D real-time rendering applications, proficiency in C++, knowledge of modern graphics APIs like Metal and Vulkan, and a strong background in linear algebra and software development cycles. This role demands expertise in high-performance coding, problem-solving, and teamwork to deliver visually stunning and technically robust experiences across the Apple ecosystem.

What you'll do

  • Architect and implement cutting-edge graphics features for immersive experiences.
  • Analyze and optimize the rendering pipeline to ensure consistent frame rates.
  • Develop comprehensive test suites in collaboration with QA and engineering teams.
  • Lead peer reviews of architecture, API design, and code changes to foster excellence.
  • Translate creative concepts into production-ready technology by collaborating with cross-functional teams.

What we're looking for

  • At least 10 years of experience in developing 3D real-time rendering applications.
  • Proven leadership in managing and mentoring engineering teams.
  • Expertise in setting technical direction, driving architectural decisions, and conducting design reviews.
  • Proficiency in writing efficient C++ code for graphics applications.
  • Knowledge of modern graphics APIs (Metal, Vulkan, Direct3D 12) and shading languages.
  • Strong problem-solving skills with a focus on 3D geometry and linear algebra.
  • Experience across all stages of software development, from prototyping to optimization.

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