Software Engineer: Linux Driver and Kernel Developer

Apple Inc

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Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$129,300–$194,700 / yr
Posted
1 day ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $183k
This role $162k
$119k most similar roles pay here $224k

This role pays less than 69% of similar roles. Most pay $152,150–$214,000 — the shaded band above. At the midpoint, this role pays about $162k versus about $183k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3587 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2768 roles with salary data.

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At a glance

TL;DR · Software Engineer: Linux Driver and Kernel Developer

As a Software Engineer: Linux Driver and Kernel Developer, you will join the Silicon Validation team to develop Linux device drivers and user-land tests for exercising and validating various subsystems in complex SoCs. You will work closely with designers and architects to understand functional IP blocks and their use cases while performing software bring-up on pre- and post-silicon platforms. Your daily responsibilities include debugging and root-causing hardware and software issues. The role requires proficiency in C programming, ARM architecture, and Linux kernel internals such as memory management, process scheduling, and file systems. You will utilize the Linux graphics stack, including Mesa and Vulkan/OpenGL, to validate GPUs with compute workloads. Experience is required in developing drivers for USB, networking, storage, or power management while maintaining a Linux distribution for specific platforms.

What you'll do

  • Develop Linux device drivers and user-land tests to validate subsystems in complex SoCs.
  • Perform software bring-up on both pre-silicon and post-silicon platforms.
  • Implement Board Support Packages (BSP) for hardware integration.
  • Debug and root-cause complex hardware and software issues within the system.
  • Work with designers and architects to understand functional IP blocks and use cases.
  • Validate GPUs using graphics, compute workloads, and conformance suites.
  • Maintain and port Linux distributions for specific hardware platforms.

What we're looking for

  • Bachelor's degree in Electrical Engineering, Mechanical Engineering, Computer Science, or a related field.
  • Experience in embedded Linux kernel development (preferred).
  • Experience in C programming (preferred).
  • Experience with ARM architecture (preferred).
  • Familiarity with the Linux graphics stack including Mesa, Vulkan/OpenGL, and GPU compute (preferred).
  • Experience validating GPUs with graphics and compute workloads or conformance suites (preferred).
  • Knowledge of Linux kernel internals and networking or storage subsystem architecture (preferred).
  • Experience in device driver development for USB, networking, graphics, video, storage, or power management (preferred).

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