Software Engineer III (AI/ML) - EA SPORTS FC

Electronic Arts

Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CAVancouver, British Columbia, Canada
Salary
$122,300–$170,700 / yr
Posted
16 days ago

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $202k
This role $146k
$107k most similar roles pay here $261k

This role pays less than 89% of similar roles. Most pay $168,262–$235,750 — the shaded band above. At the midpoint, this role pays about $146k versus about $202k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 127 open roles on FindRole.

Listed pay typically runs $122,300–$170,700 across 76 roles with salary data.

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At a glance

TL;DR · Software Engineer III (AI/ML) - EA SPORTS FC

As a Software Engineer III (AI/ML) at EA SPORTS FC, you will join the innovative QVE team to develop and integrate advanced AI and ML systems into game testing. Your daily tasks include creating adversarial testing frameworks for bias detection and security flaws in models, validating speech and gameplay AI models for human-like quality, and building robust infrastructure with CI/CD pipelines and APIs. You’ll collaborate closely with various FC teams to enhance the engineering output through AI-assisted workflows while maintaining high standards of code quality. The role requires expertise in Python and C++, familiarity with TensorFlow or PyTorch, and experience in game development lifecycles using C++ and C#. Ideal candidates have a background in Computer Science or Mathematics with ML specialization, at least 5 years of relevant engineering experience, and a passion for football (soccer).

What you'll do

  • Develop adversarial testing frameworks to detect biases and security flaws in ML models.
  • Build validation systems for AI speech and gameplay models, focusing on human-like quality and anomaly detection.
  • Architect internal APIs and CI/CD pipelines for high-capacity experimentation and observability.
  • Collaborate with game area teams to develop testing systems for AI/ML features.
  • Adopt advanced AI-assisted workflows to boost engineering output and maintain code quality standards.

What we're looking for

  • Bachelor's degree in Computer Science, Mathematics with ML specialization, or related field.
  • At least 5 years of experience in game or tool engineering using C++ and C#.
  • Minimum 2 years of practical experience with Machine Learning and Generative AI.
  • Proficiency in Python and C++, including system design and distributed backends.
  • Experience with console platforms and testing ML-integrated game features.
  • Familiarity with TensorFlow or PyTorch frameworks for developing ML models.

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