Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK

Nvidia

Actively hiring
Santa Clara, US Posted 15 days ago $184,000$287,500 / year

At a glance

AI generated

TL;DR

As a Senior Software Engineer on NVIDIA’s Holoscan Platform team, you will architect the next generation of Holoscan SDK by developing intuitive APIs and prototyping GPU-accelerated algorithms for real-time sensor data processing. Your day-to-day involves building core GPU libraries using CUDA and Vulkan to optimize I/O, streaming, decoding, and visualization, while also contributing to real-time visualization frameworks like Vulkan or Omniverse/RTX-based rendering back-ends. You will benchmark performance across the entire pipeline from sensors through AI inference to display, integrate generative models with Holoscan’s Sensor Bridge for virtual sensor development, and optimize neural field operators for real-time scene reconstruction. This role requires expertise in C++ and Python, deep knowledge of GPU architecture, and familiarity with multimodal foundation models adapted for real-time workloads, making you a key player in transforming how machines perceive the world through high-throughput sensor processing.

Skills

C++ Python CUDA Vulkan OpenGL Omniverse GPU NeRF SDF Gaussian RFM CI/CD

What you'll do

  • Develop intuitive, scalable APIs for Holoscan SDK to process real-time sensor data efficiently.
  • Prototype and optimize GPU-accelerated algorithms for computer vision and sensor fusion.
  • Build core GPU libraries for accelerated I/O, streaming, decoding, and visualization using CUDA.
  • Integrate generative models with Holoscan’s Sensor Bridge for AI-powered virtual sensors.
  • Optimize neural field operators within Holoscan’s architecture for real-time scene reconstruction.
  • Adapt multimodal foundation models to real-time sensor pipelines for GPU-resident processing.

What we're looking for

  • 8+ years experience building high-performance imaging, sensor, or rendering software.
  • Expertise in C++ and Python for prototyping complex systems.
  • Deep knowledge of GPU architecture and parallel programming paradigms.
  • Experience with CUDA C/C++ and real-time GPU-accelerated processing pipelines.
  • Familiarity with multimodal models adapted to streaming or real-time workloads.
  • Background in designing scalable APIs for developer usability and peak performance.
  • Hands-on experience with Vulkan, OpenGL, or Omniverse/RTX-based rendering back-ends.

Market check

Salary context

This $184,000–$287,500 range sits above 82% of similar postings on FindRole.

Peer median band

$152,250$241,500

Median floor and ceiling across peers.

Typical midpoint (25–75%)

$161,875$235,750

Middle half of comparable postings.

Based on 240 comparable postings.

* 240 is the maximum number of comparable postings sampled.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 801 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 797 roles with salary data.

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