Senior Software Engineer (Apex Legends)

Electronic Arts

Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CA · Los Angeles, CA · Vancouver, BC, Canada
Salary
$169,500–$242,600 / yr
Posted
today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $164k
This role $206k
$102k most similar roles pay here $258k

This role pays more than 84% of similar roles. Most pay $137,475–$190,375 — the shaded band above. At the midpoint, this role pays about $206k versus about $164k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 16 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 12 roles with salary data.

Most-posted roles

View all roles at Electronic Arts

At a glance

TL;DR · Senior Software Engineer (Apex Legends)

As a Senior Software Engineer at Respawn Entertainment, you will join the Apex Legends team to design and maintain core engine systems across physics, memory, input, and platform layers. Your responsibilities include optimizing performance and stability in large-scale codebases, integrating partner technologies, and collaborating with cross-disciplinary teams to enhance player experience. You will also mentor junior engineers through technical guidance and code reviews. The ideal candidate has over 8 years of experience developing game engines or systems-level code, strong C/C++ skills, and a track record of shipping AAA titles on major platforms. This role requires expertise in optimizing memory, CPU performance, and an understanding of 3D math or simulation systems to support one of the world’s leading live service franchises.

What you'll do

  • Design and maintain core engine systems across multiple domains.
  • Own cross-cutting technical initiatives from design to release.
  • Optimize memory, CPU, and bandwidth across gameplay systems.
  • Debug and resolve complex issues in large-scale codebases.
  • Integrate platform and partner technologies into the engine.

What we're looking for

  • 8+ years of experience developing game engine or systems-level code
  • Strong expertise in C/C++ for performance-critical systems
  • Experience working with large, shared codebases
  • At least one shipped AAA game on console or PC
  • Proficiency in optimizing memory, CPU, and runtime performance
  • Development experience on Sony, Microsoft, or Nintendo platforms
  • Deep understanding of 3D math or simulation systems

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