Software Engineer, Game Development

Anduril Industries

Quick summary

Work type
On-site
Location
Costa Mesa, CA
Salary
$166,000–$253,000 / yr
Posted
today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $166k
This role $210k
$115k most similar roles pay here $268k

This role pays more than 79% of similar roles. Most pay $135,000–$196,700 — the shaded band above. At the midpoint, this role pays about $210k versus about $166k for comparable roles.

Based on 240 similar postings.

Employer

About Anduril Industries

Anduril Industries is a defense technology company that builds advanced hardware and software systems for national security, including autonomous drones, surveillance systems, and the Lattice AI command platform.

Anduril Industries currently has 1882 open roles on FindRole.

Listed pay typically runs $146,000–$194,000 across 1696 roles with salary data.

Most-posted roles

View all roles at Anduril Industries

At a glance

TL;DR · Software Engineer, Game Development

As a Software Engineer on the Lattice Showcase team at Anduril, you will work on integrating Anduril products to achieve critical outcomes by developing and extending Sand Table, an internal 3D visualization platform. Your daily tasks include architecting and implementing core plugins using C++ and TypeScript within the Carbon extensibility framework, collaborating with artists and engineers to enhance visual features and data integration, and ensuring your code is high-performing and maintainable. You will also provide technical guidance and create robust APIs for other teams. This role requires strong proficiency in C++, experience with game engine development or real-time 3D simulation, and solid TypeScript skills. Additionally, you must have a secret security clearance and the ability to work effectively in a cross-functional team environment.

What you'll do

  • Architect and develop the core Sand Table plugin using C++ and TypeScript.
  • Extend Sand Table's capabilities by integrating new data sources and visual features.
  • Provide guidance on Carbon extensibility layer to create robust APIs for other teams.
  • Diagnose and solve complex technical challenges at the intersection of engine, scripting, and artistic workflows.
  • Write high-performance, maintainable code that blends real-time engine with modern scripting environment.

What we're looking for

  • Strong proficiency in C++ and experience with large, performance-critical codebases.
  • Professional experience in game engine development or related real-time 3D simulation field.
  • Solid experience with TypeScript for scripting, tooling, or application development.
  • Proven ability to collaborate effectively with cross-functional teams including artists and engineers.
  • Ability to write clean, maintainable, high-performance code and create robust APIs.
  • Secret security clearance required.

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