Senior Software Engineer - Foundations (Apex Legends)

Electronic Arts

Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CA · Chatsworth, CA · Vancouver, BC, Canada · Madison, WI
Salary
$141,400–$204,400 / yr
Posted
today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $165k
This role $173k
$107k most similar roles pay here $215k

This role pays more than 55% of similar roles. Most pay $138,812–$191,500 — the shaded band above. At the midpoint, this role pays about $173k versus about $165k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 16 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 12 roles with salary data.

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At a glance

TL;DR · Senior Software Engineer - Foundations (Apex Legends)

As a Senior Software Engineer on the Foundations team at Respawn Entertainment, you will play a pivotal role in developing and maintaining core engine systems for Apex Legends. Your responsibilities include designing and optimizing memory, CPU, and bandwidth across various gameplay systems, collaborating with cross-disciplinary teams to enhance performance and stability, and integrating platform technologies. You will also mentor junior engineers through code reviews and technical guidance. The ideal candidate has over 8 years of experience in game engine development or systems-level coding, expertise in C/C++, and a track record of shipping AAA titles on major gaming platforms. This role requires a deep understanding of 3D math and simulation systems to tackle complex issues within large-scale codebases.

What you'll do

  • Design and maintain core engine systems across multiple domains.
  • Own cross-cutting technical initiatives from design to release.
  • Optimize memory, CPU, and bandwidth across gameplay systems.
  • Debug and resolve complex issues in large-scale codebases.
  • Integrate platform and partner technologies into the engine.

What we're looking for

  • 8+ years of experience developing game engine or systems-level code
  • Strong expertise in C/C++ for performance-critical systems
  • Experience working with large, shared codebases
  • At least one shipped AAA game on console or PC
  • Proficiency in optimizing memory, CPU, and runtime performance
  • Development experience on Sony, Microsoft, or Nintendo platforms
  • Deep understanding of 3D math or simulation systems

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