Senior Software Engineer Aerial Platform

Nvidia

Confirmed live today High trust
Remote

Quick summary

Work type
Remote
Location
Santa Clara, CAAustin, TXHillsboro, ORRedmond, WA
Salary
$184,000–$287,500 / yr
Employment
Full-time
Posted
4 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $179k
This role $236k
$100k $308k
below market most similar roles pay here above market

This role pays more than 92% of similar roles. Most pay $150,812–$206,450 — the blue band above. At the midpoint, this role pays about $236k versus about $179k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1763 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1151 roles with salary data.

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View all roles at Nvidia

At a glance

TL;DR · Senior Software Engineer Aerial Platform

The Senior Software Engineer Aerial Platform joins the team to drive development, performance, and scalability of the NVIDIA Aerial CUDA Accelerated RAN framework. This role involves leading the design and development of an end-to-end reference system stack for 5G and 6G baseband systems. You will optimize CPU, GPU, and NIC sub-systems for low-latency and maximum throughput while implementing new baseband functions. Key responsibilities include troubleshooting complex software modules in lab environments, supporting system integration, and performing performance testing. You will utilize C/C++, Python, and CUDA to develop software on GPU platforms. The role requires expertise in wireless communication systems, digital signal processing, and PHY/MAC layer procedures. You will solve technical bottlenecks and provide a bridge between engineering teams and partners to unblock progress in carrier-grade communication systems.

What you'll do

  • Lead the design and development of an end-to-end reference system stack for 5G/6G baseband systems.
  • Optimize CPU, GPU, and NIC sub-systems for predictable low-latency and maximum throughput.
  • Develop software to implement new baseband functions using C/C++, Python, and CUDA on GPU platforms.
  • Troubleshoot and integrate complex software modules within a laboratory environment.
  • Support system integration, performance testing, and system demonstrations for end-to-end trials.
  • Act as a technical bridge between the engineering team and customer or partner engineering teams.
  • Implement missing features to unblock customer progress and develop test tools for SDK evaluation.

What we're looking for

  • MS or PhD in Engineering, Mathematics, Physics, Computer Science or Telecommunications (or equivalent experience).
  • 8+ years of work-related proven experience in software development and systems engineering.
  • Industry experience developing PHY/MAC layer or baseband unit (BBU) software in C/C++.
  • Background with LTE/5G MAC and PHY from both systems and low-level 3GPP spec points of view.
  • Experience in the telecommunications industry or with customers/partners in the telecommunications domain.
  • Ability to work as an individual contributor or take a technical leadership role.
  • Comfortable using wireless lab equipment such as signal generators, network analyzers, and power meters.
  • Exposure to CUDA/GPU programming (preferred).

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