Prototyping Engineer

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$150,400–$277,600 / yr
Posted
9 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $176k
This role $214k
$119k $295k
below market most similar roles pay here above market

This role pays more than 77% of similar roles. Most pay $139,000–$214,000 — the blue band above. At the midpoint, this role pays about $214k versus about $176k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3595 open roles on FindRole.

Listed pay typically runs $166,600–$277,600 across 2772 roles with salary data.

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At a glance

TL;DR · Prototyping Engineer

The Prototyping Engineer joins a hardware team to architect simulated testing grounds for next-generation hardware. This role involves building high-fidelity simulations and exploring how world models can redefine camera capabilities. You will translate insights from simulations into concrete specifications for future sensors, addressing challenges in embodied AI such as filtering noisy sensor data and interpreting user intent. Key responsibilities include creating synthetic 3D datasets and designing systems to interpret ambiguous inputs in unpredictable environments. Required skills include a deep understanding of optical physics, real-time computer graphics, and novel view synthesis. You must demonstrate proficiency in integrating AI coding assistants and automation. Preferred experience includes working with Swift, Metal, RealityKit, and visionOS, as well as fine-tuning foundation models for multimodal sensor data like cameras, microphones, and IMUs.

What you'll do

  • Architect simulated testing grounds for next-generation hardware using spatial computing and generative AI.
  • Translate insights from high-fidelity simulations into concrete technical specifications for future camera sensors.
  • Develop systems to filter noisy sensor data and interpret ambiguous user intent in chaotic physical environments.
  • Create synthetic 3D datasets for machine learning research using motion capture pipelines and optical physics.
  • Build real-time computer graphics and novel view synthesis with a focus on lighting and cinematography.
  • Fine-tune and develop foundation models tailored for multimodal sensor data like cameras, microphones, and IMUs.
  • Integrate AI coding assistants and automation into workflows to accelerate software development and rapid prototyping.

What we're looking for

  • BS degree and a minimum of 3 years of relevant industry experience.
  • Demonstrated ability to accelerate software development and rapid prototyping by integrating modern AI coding assistants and automation.
  • Deep understanding of optical physics and real-world camera characteristics like motion blur, sensor noise, and lens distortion.
  • Strong foundation in real-time computer graphics and novel view synthesis with a refined aesthetic eye for lighting and cinematography.
  • MS or PhD in Computer Science, AI/ML, Computer Graphics, HCI, or a related technical discipline (preferred).
  • Proven track record of designing systems to interpret ambiguous user inputs and noisy sensor data (preferred).
  • Experience leveraging, fine-tuning, or developing foundation models for multimodal sensor data (preferred).
  • Familiarity developing for the Apple ecosystem including Swift, Metal, RealityKit, and visionOS (preferred).

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