Performance Engineer

Nvidia

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$136,000–$212,750 / yr
Posted
5 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $199k
This role $174k
$124k most similar roles pay here $246k

This role pays less than 65% of similar roles. Most pay $167,341–$231,150 — the shaded band above. At the midpoint, this role pays about $174k versus about $199k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 904 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 886 roles with salary data.

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View all roles at Nvidia

At a glance

TL;DR · Performance Engineer

As a Performance Engineer within the Developer and Performance Technology group, you will support Game Ready Technology production and characterization. You will characterize the performance and interoperability of new gaming technologies against current and future hardware while collaborating with internal driver, SDK, developer technology, and partner studio teams to ensure compatibility, stability, and performance. Your daily responsibilities include monitoring test suites and automated validation tools, analyzing performance regressions or graphical anomalies, and improving test methodologies for faster driver validation cycles. You will provide high-profile transparency regarding status and dependencies across the GeForce business unit. The role requires expertise in project management, Agile principles, and executive reporting. Key skills include experience with benchmark methodology, PC hardware review, development toolchains, Game QA workflows, performance benchmarking, gameplay testing, and AI software development to solve complex technical challenges in gaming technology.

What you'll do

  • Characterize the performance and interoperability of new gaming technologies on production and future hardware.
  • Coordinate with internal driver, SDK, and partner studio teams to ensure compatibility, stability, and performance.
  • Monitor and provide feedback on test suites, benchmarks, and automated validation tools for image quality and stability.
  • Analyze performance regressions, graphical anomalies, and gameplay issues to drive resolutions with engineering teams.
  • Improve test processes, tools, and methodologies to accelerate driver validation cycles.
  • Provide high-profile transparency regarding status, dependencies, and targets of new technologies across the GeForce business unit.

What we're looking for

  • A degree from a leading university in a field relevant to computer science or equivalent experience.
  • 5+ years of experience in production or project/program management of performance-critical productivity, creative, or gaming software.
  • Experience with benchmark methodology and reviewing PC hardware and games.
  • Experience balancing multiple projects with large and geographically distributed teams.
  • Solid understanding of Agile principles and methods.
  • Experience with executive reporting and effective internal communication.
  • Background with handling technical customer relationships and effective customer communication.
  • Experience with development toolchains, Game QA processes, performance benchmarking, gameplay testing, or AI software development (preferred).

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