| Microsoft Careers

Microsoft

Quick summary

Work type
On-site
Location
WA · San Francisco · New York
Salary
$119,800–$234,700 / yr
Posted
10 days ago
Closes
Nov 22, 2026

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $186k
This role $177k
$106k most similar roles pay here $248k

This role pays more than 54% of similar roles. Most pay $152,753–$218,543 — the shaded band above. At the midpoint, this role pays about $177k versus about $186k for comparable roles.

Based on 240 similar postings.

Employer

About Microsoft

Microsoft Corporation is a global technology leader producing software, hardware, and cloud services including Windows, Office 365, Azure cloud platform, Xbox gaming, and Surface devices. Industry: Software & Cloud Computing

Microsoft currently has 310 open roles on FindRole.

Listed pay typically runs $119,800–$234,700 across 285 roles with salary data.

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View all roles at Microsoft

At a glance

TL;DR · | Microsoft Careers

As a Senior Software Engineer at Mojang Studios, you will join the Minecraft team to design and build scalable data platforms and services that drive player insights, personalization, and analytics. Your day-to-day responsibilities include owning end-to-end development of cloud-based data services using Azure, Terraform, and CI/CD pipelines, ensuring reliable deployments across environments. You will also act as a Directly Responsible Individual (DRI) for critical systems, focusing on production reliability through monitoring and incident response. Additionally, you will work on performance optimization, cost efficiency, and security compliance while building shared C++ telemetry libraries used across gameplay systems. The role requires expertise in C++, familiarity with modern C++ standards, and experience with data ingestion platforms like Azure-based systems or Spark. Knowledge of C# or Python for platform-side tooling is preferred, as well as a passion for Minecraft and player-focused product development.

What you'll do

  • Design and build scalable data services and APIs for Minecraft player insights and personalization.
  • Manage end-to-end cloud infrastructure using Azure, Terraform, and CI/CD pipelines for consistent deployments.
  • Ensure production reliability through monitoring, incident response, and clear service ownership models.
  • Optimize performance, cost efficiency, and security compliance across all data systems and services.
  • Develop and maintain shared C++ telemetry libraries used in gameplay systems and services.

What we're looking for

  • Master's Degree in Computer Science or related field with 3+ years of experience, or Bachelor's degree with 4+ years of relevant experience.
  • Experience developing production systems in C++ and working within large legacy codebases.
  • Familiarity with modern C++ standards (C++14/17/20) and best practices for memory management and performance optimization.
  • Expertise in building cloud-based data services using Azure, Terraform, and CI/CD pipelines.
  • Strong understanding of production reliability, including incident response and service ownership models.

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