Experienced Rendering Software Engineer
Electronic Arts
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This listing doesn't post a salary. Most similar roles pay $134,875–$191,750.
Based on 240 similar postings.
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Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 157 open roles on FindRole.
Listed pay typically runs $122,300–$170,700 across 83 roles with salary data.
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As a Software Engineer II in Rendering at Electronic Arts, you will join the Frostbite studio’s specialized rendering team to advance cross-platform hardware abstraction layers for lower power devices. Your daily tasks include engineering C++ back ends for Vulkan and Metal APIs, implementing HLSL compilation on multiple platforms, resolving performance discrepancies across various devices, conducting CPU and GPU performance analyses, and collaborating with other teams to optimize low-level performance. The role requires expertise in C++, real-time rendering, and experience with graphics APIs like DX12, Vulkan, or Metal, as well as familiarity with modern hardware architecture and memory management techniques. This position offers opportunities for significant impact on game development across multiple platforms.
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