Advanced Software Engineer, Online Services

Electronic Arts

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Orlando, FLMadrid, Spain
Posted
10 days ago
Freshness
Confirmed live today

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Salary context

How this pay compares to similar roles

Similar $182k
$131k most similar roles pay here $246k

This listing doesn't post a salary. Most similar roles pay $150,000–$214,875.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 33 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 19 roles with salary data.

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At a glance

TL;DR · Advanced Software Engineer, Online Services

Advanced Software Engineer, Online Services - American Football will join the EA SPORTS team to build networked game experiences for sports titles. This role involves prototyping, planning, and maintaining features for fast-paced multiplayer games by owning the full stack from client UI to backend services and databases. The engineer will implement server features using Digital Platform technologies, optimize systems for latency and scalability, and improve infrastructure for live workflows. Key technical requirements include over six years of experience with C++ for Unreal Engine development and C# .NET for web services. Candidates must be proficient in multi-threaded architectures, networking protocols like TCP/IP and UDP, and database technologies such as MySQL, SQL, and Redis. The role focuses on solving the technical challenges of delivering reliable, high-performance online experiences within the sports gaming domain.

What does a Software Engineer earn?

Median $197400 from 2173 postings across 142 companies.

See salary data

What you'll do

  • Implement server features, components, and services using EA’s Digital Platform technologies.
  • Create and maintain client code to support features and improve multiplayer experiences.
  • Optimize online systems for latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Stand up and maintain online infrastructure and services in coordination with partner teams.
  • Manage full-stack experiences from the game client UI to backend services and databases.

What we're looking for

  • 6+ years of experience in software development.
  • Proficiency in C#/.NET for backend services and C++ for Unreal Engine game development.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Familiarity with database technologies such as MySQL, SQL, or Redis.
  • Knowledge of networking protocols like TCP/IP and UDP.
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • Experience with networked applications (client/server and/or peer-to-peer) (preferred).
  • Experience with game consoles, network optimization, Linux, or Splunk (preferred).

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