Anti-Cheat Engineer
Electronic Arts
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How this pay compares to similar roles
This role pays less than 75% of similar roles. Most pay $142,050–$199,125 — the shaded band above. At the midpoint, this role pays about $140k versus about $171k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 96 open roles on FindRole.
Listed pay typically runs $122,300–$170,700 across 55 roles with salary data.
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At a glance
As a Support Engineer on the SPEAR Anti-Cheat Engineering team at Electronic Arts, you will work to maintain and enhance Javelin, EA’s anti-cheat technology, ensuring fair play across multiple PC titles. Your day-to-day responsibilities include investigating bugs and performance issues reported by game studios and partners, developing fixes for compatibility with diverse hardware and software environments, and using modern debugging tools like WinDbg and DebugView to resolve technical support problems. You will need at least 3 years of experience in C++ or similar low-level languages, along with expertise in memory dump analysis and cross-platform software development. This role is crucial in defending EA’s games, data, and infrastructure against cheating activities on a global scale.
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