Gameplay Software Engineer
Electronic Arts
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This listing doesn't post a salary. Most similar roles pay $126,626–$181,725.
Based on 240 similar postings.
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Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 157 open roles on FindRole.
Listed pay typically runs $122,300–$170,700 across 83 roles with salary data.
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Join DICE Stockholm as a Software Engineer specializing in Netcode, a crucial role within the Battlefield Studios team responsible for defining the future of first-person shooters. You will work closely with a small, dedicated team to enhance game server performance and develop robust netcode features, ensuring that multiplayer gameplay is efficient and responsive. Your daily tasks include analyzing networked game features, optimizing bandwidth and latency, and extending toolchains for debugging. With expertise in C++ and multithreaded software development, you will collaborate with Frostbite and other EA teams to push the boundaries of gaming technology, contributing directly to the engine’s evolution. This role demands a keen understanding of client/server architectures and networking fundamentals like replication and prediction, as well as experience building scalable and resilient network systems in games.
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