Software Engineer

Microsoft

Hybrid

Quick summary

Work type
Hybrid
Location
Salary
$102,100–$202,200 / yr
Posted
36 days ago
Closes
Nov 18, 2026

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $165k
This role $152k
$90k most similar roles pay here $214k

This role pays less than 51% of similar roles. Most pay $135,625–$194,231 — the shaded band above. At the midpoint, this role pays about $152k versus about $165k for comparable roles.

Based on 240 similar postings.

Employer

About Microsoft

Microsoft Corporation is a global technology leader producing software, hardware, and cloud services including Windows, Office 365, Azure cloud platform, Xbox gaming, and Surface devices. Industry: Software & Cloud Computing

Microsoft currently has 622 open roles on FindRole.

Listed pay typically runs $119,800–$234,700 across 559 roles with salary data.

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View all roles at Microsoft

At a glance

TL;DR · Software Engineer

As a Software Engineer II (IC3) on the Maps Rendering team at Microsoft AI, you will contribute to high-performance rendering systems that transform massive geospatial datasets into rich, interactive map experiences. Your day-to-day responsibilities include building and evolving components of the maps rendering pipeline, improving map quality and performance across platforms, and working with large-scale geospatial datasets to ensure accurate and consistent user experiences. You will also collaborate on systems making spatial data accessible for AI-driven applications, ensuring reliability, scalability, and observability in distributed services. The role requires expertise in scalable backend systems or rendering/data pipelines, familiarity with maps and geospatial concepts, and experience with cloud platforms like Azure and rendering technologies such as WebGL. Strong fundamentals in data structures, algorithms, and system design are essential for this unique opportunity to shape the future of intelligent map experiences at global scale.

What you'll do

  • Build and evolve components of the maps rendering pipeline for high-quality visual experiences.
  • Develop features to enhance map performance and responsiveness across various platforms.
  • Work with large-scale geospatial datasets to ensure accurate and consistent mapping experiences.
  • Contribute to systems making spatial data accessible for AI-driven applications.
  • Ensure reliability, scalability, and observability in distributed services and data pipelines.
  • Debug issues across complex distributed systems and data pipelines efficiently.

What we're looking for

  • Experience building scalable backend systems or rendering/data pipelines.
  • Familiarity with maps, geospatial systems, and spatial data concepts.
  • Exposure to rendering technologies such as tile systems, WebGL, visualization frameworks.
  • Strong fundamentals in data structures, algorithms, and system design.
  • Experience debugging large-scale, high-availability distributed systems.
  • Knowledge of cloud platforms like Azure for distributed services deployment.

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