Software Engineer, AR, Level 4

Snap Inc.

Actively hiring Posted today Verified listing
Santa Monica, CA Posted today $157,000$235,000 / year

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $155k
This role $196k
$103k most similar roles pay here $249k

This role pays more than 88% of similar roles. Most pay $135,000–$175,500 — the shaded band above. At the midpoint, this role pays about $196k versus about $155k for comparable roles.

Based on 240 similar postings.

Employer

About Snap Inc.

Snap Inc. is a technology and camera company, best known for Snapchat, offering visual communication, augmented reality, and advertising products.

Snap Inc. currently has 55 open roles on FindRole.

Listed pay typically runs $209,000–$313,000 across 39 roles with salary data.

Most-posted roles

View all roles at Snap Inc.

At a glance

TL;DR

As a Software Engineer, AR, Level 4 at Snapchat’s Augmented Reality team in Santa Monica, you will play a pivotal role in advancing the company's cutting-edge Lenses and Games features. Your daily responsibilities include implementing rendering features for Spectacles and collaborating with core engineering teams to integrate new algorithms into the Lens engine. You’ll work on optimizing 3D rendering techniques for modern mobile GPUs and wearable AR devices, ensuring efficient performance through deep knowledge of GPU hardware and profiling tools. This role demands expertise in C++, strong understanding of software and hardware rendering pipelines, and experience with OpenGL, Metal, Vulkan, or DirectX APIs. Ideal candidates will also have a background in creating custom graphics algorithms and techniques, as well as personal projects showcasing their 3D rendering skills.

Skills

C++ OpenGL Metal Vulkan DirectX GLSL MSL HLSL Compute shaders PBR 3D math trigonometry GPU optimization mobile GPUs console GPUs rendering engines profiling tools

What you'll do

  • Implement engine and rendering features for Lenses, Games, and Spectacles.
  • Integrate new algorithms into the Lens engine with core engineering teams.
  • Develop advanced 3D rendering techniques using modern mobile GPUs.
  • Research and optimize rendering effects for efficient performance on mobile GPUs.
  • Optimize rendering algorithms for wearable AR devices to achieve top performance.

What we're looking for

  • Strong background in C++ and computer science fundamentals.
  • Expertise in software and hardware rendering pipelines for mobile, console, or PC.
  • Proficient in 3D math and trigonometry.
  • Experience with OpenGL, Metal, Vulkan, or DirectX APIs.
  • Knowledge of shader languages like GLSL, MSL, HLSL, and compute shaders.
  • Track record of optimizing rendering algorithms for mobile GPUs.
  • BS in a technical field or equivalent industry experience.

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