System Software Engineer, GPU Development Tools
Nvidia
At a glance
AI generatedAs a Senior Staff GPU Software Architect on Samsung’s GPU Software team, you will design and implement Vulkan user-mode driver features to enable high-performance rendering workloads for premium mobile GPUs. Your daily tasks include developing software tools for driver and application development, debugging complex issues in multi-threaded environments, and optimizing performance through low-level profiling. You must have extensive experience with C, C++, Python, and GPU programming frameworks like Vulkan, DirectX, and Metal, along with knowledge of parallel processing architectures such as OpenCL or CUDA. The role requires expertise in Linux and Android development, familiarity with game engines like Unreal or Unity, and a strong background in GPU hardware, ray tracing, rasterization, and linear algebra. This team is at the forefront of integrating console-quality features into mobile gaming platforms, pushing the boundaries of technology through cross-functional collaboration and continuous innovation.
Skills
What you'll do
What we're looking for
Market check
This $180,200–$297,200 range sits above 82% of similar postings on FindRole.
Peer median band
$162,600–$255,050
Median floor and ceiling across peers.
Typical midpoint (25–75%)
$183,156–$235,750
Middle half of comparable postings.
Based on 240 comparable postings.
* 240 is the maximum number of comparable postings sampled.
Employer
Samsung Electronics is a South Korean multinational corporation and a global leader in technology, specializing in consumer electronics, semiconductors, and home appliances.
Samsung Electronics currently has 32 open roles on FindRole.
Listed pay typically runs $175,000–$208,400 across 29 roles with salary data.
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