Rendering SE Intern, C++

Electronic Arts

Hybrid

Quick summary

Work type
Hybrid
Location
Madrid, Spain
Employment
Intern
Posted
24 days ago

Market check

Salary context

How this pay compares to similar roles

Similar $166k
$115k most similar roles pay here $212k

This listing doesn't post a salary. Most similar roles pay $135,000–$196,750.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 149 open roles on FindRole.

Listed pay typically runs $122,300–$170,700 across 81 roles with salary data.

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At a glance

TL;DR · Rendering SE Intern, C++

The Rendering Software Engineer Intern role at EA Studios in Madrid involves working with the Frostbite Engine to develop high-quality rendering systems for AAA games. This intern will collaborate across teams to implement cutting-edge real-time rendering techniques, optimize code for multiple platforms, and work closely with artists to create effective solutions. The ideal candidate should have a strong background in computer science or related fields, experience with C++ and modern graphics APIs like DirectX or Vulkan, and proficiency in shader coding. Additional skills such as knowledge of profiling tools, excellent problem-solving abilities, and the ability to quickly adapt to new technologies are highly valued. This role is part of a dynamic team focused on creating immersive gaming experiences for global audiences.

What you'll do

  • Develop and maintain high-quality rendering systems for AAA games.
  • Implement cutting-edge real-time rendering techniques through research and innovation.
  • Optimize performance on multiple platforms by conducting profiling and optimization work.
  • Collaborate with game team artists to create effective solutions for art and content workflows.
  • Work independently and adapt to rapidly changing project requirements and continuous feedback.

What we're looking for

  • Bachelor's degree or above in Computer Science or related field
  • Proficient in real-time computer graphics and shader coding
  • Strong C++ programming skills with experience in Modern Graphics API
  • Experience in profiling, optimization, and performance tuning
  • Excellent collaboration, communication, and problem-solving abilities
  • Familiarity with game development tools and workflows preferred

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