Software Engineer, C++
Lockheed Martin
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This listing doesn't post a salary. Most similar roles pay $135,000–$196,750.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 149 open roles on FindRole.
Listed pay typically runs $122,300–$170,700 across 81 roles with salary data.
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At a glance
The Rendering Software Engineer Intern role at EA Studios in Madrid involves working with the Frostbite Engine to develop high-quality rendering systems for AAA games. This intern will collaborate across teams to implement cutting-edge real-time rendering techniques, optimize code for multiple platforms, and work closely with artists to create effective solutions. The ideal candidate should have a strong background in computer science or related fields, experience with C++ and modern graphics APIs like DirectX or Vulkan, and proficiency in shader coding. Additional skills such as knowledge of profiling tools, excellent problem-solving abilities, and the ability to quickly adapt to new technologies are highly valued. This role is part of a dynamic team focused on creating immersive gaming experiences for global audiences.
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