PC Product Producer - EA SPORTS™ FC

Electronic Arts

Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, British Columbia, CanadaRedwood City, CA
Salary
$133,500–$186,400 / yr
Posted
10 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $181k
This role $160k
$124k most similar roles pay here $226k

This role pays less than 63% of similar roles. Most pay $145,693–$215,875 — the shaded band above. At the midpoint, this role pays about $160k versus about $181k for comparable roles.

Based on 238 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 94 open roles on FindRole.

Listed pay typically runs $122,300–$170,700 across 53 roles with salary data.

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At a glance

TL;DR · PC Product Producer - EA SPORTS™ FC

Join EA SPORTS as a Producer leading the PC program across Core technology teams for EA SPORTS FC, where you will manage foundational systems, rendering, and technical pipelines. With 5+ years of game production experience, particularly in PC performance optimization and platform complexity, you will set priorities, ensure agreement and execution, and meet performance targets. You’ll work closely with engineering and rendering leadership to balance visual quality and scope while identifying and mitigating technical risks. Familiarity with modern rendering pipelines and performance certification standards is essential, alongside experience managing complex cross-team dependencies and technical roadmaps in a AAA environment. This hybrid role based out of the EAV Studio requires strong data-informed decision-making skills using telemetry and profiling tools to support efficient delivery of foundational work.

What you'll do

  • Lead the PC program across EA SPORTS FC, setting and maintaining the PC roadmap.
  • Guide performance quality by working with engineering to meet targets and ensure player experience.
  • Identify technical risks early and develop mitigation plans for performance, scalability issues.
  • Coordinate cross-team dependencies affecting Core systems to keep execution on track through milestones.
  • Support data-informed decision-making using telemetry, performance captures, and profiling outputs.

What we're looking for

  • 5+ years of experience in game production, focusing on technical teams.
  • Proven leadership in driving PC-focused program productions.
  • Experience managing complex cross-team dependencies and technical roadmaps.
  • Familiarity with modern rendering pipelines and optimization workflows.
  • Expertise using performance metrics and telemetry data for informed decisions.
  • History of shipping large-scale or live service PC titles successfully.
  • Prior people management experience leading producers or project managers.

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