GPU Research Engineer

Qualcomm

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$161,800–$242,600 / yr
Posted
46 days ago
Closes
Oct 26, 2026

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $205k
This role $202k
$151k most similar roles pay here $264k

This role pays less than 55% of similar roles. Most pay $174,562–$235,750 — the shaded band above. At the midpoint, this role pays about $202k versus about $205k for comparable roles.

Based on 240 similar postings.

Employer

About Qualcomm

Qualcomm is a leading American semiconductor and telecommunications company based in San Diego, CA.

Qualcomm currently has 750 open roles on FindRole.

Listed pay typically runs $154,000–$231,000 across 430 roles with salary data.

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At a glance

TL;DR · GPU Research Engineer

Qualcomm Technologies' GPU Research Team seeks a senior GPU architect to drive the development of cutting-edge 3D GPU capabilities in areas like Ray Tracing and Neural Rendering. This role involves collaborating closely with software developers, hardware designers, and external partners to create innovative architectural features, requiring a deep understanding of GPU architecture and programming models alongside proficiency in APIs such as Vulkan, D3D, OpenGL, and OpenCL. Daily tasks include defining customer requirements for new features, drafting comprehensive development specifications, building simulators for validation, educating internal teams on new technologies, and contributing to industry standardization efforts. Candidates should have strong C/C++ skills, with Python experience being advantageous. The team focuses on developing advanced GPUs used in a wide range of devices, from mobile phones to VR headsets, pushing the boundaries of 3D rendering and machine learning applications.

What you'll do

  • Discover customer requirements for next generation GPU architectural features.
  • Develop comprehensive Feature Development Specifications for new functionality.
  • Create simulators to explore and validate functional and performance behaviors.
  • Educate internal teams on the implementation of new GPU architectural features.
  • Contribute to standardization efforts in GPU architecture and programming models.

What we're looking for

  • Strong understanding of GPU architecture and programming models
  • Experience with graphics APIs such as Vulkan, D3D, OpenGL, or OpenCL
  • Proficiency in C/C++ programming language
  • Knowledge of 3D rendering concepts for gaming and machine learning
  • Ability to develop feature specifications and simulators for new functionality
  • Familiarity with GPU driver development and standardization efforts
  • Python programming skills preferred

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