Darwin Runtime Engineer, Core OS

Apple Inc

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$126,800–$220,900 / yr
Posted
2 days ago

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Salary context

Competitive pay

How this pay compares to similar roles

Similar $169k
This role $174k
$113k most similar roles pay here $232k

This role pays more than 56% of similar roles. Most pay $134,875–$202,675 — the shaded band above. At the midpoint, this role pays about $174k versus about $169k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1816 open roles on FindRole.

Listed pay typically runs $162,500–$272,100 across 1473 roles with salary data.

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At a glance

TL;DR · Darwin Runtime Engineer, Core OS

As a Software Engineer on the Darwin Runtime team in Core OS at Apple, you will work on developing low-level runtime technologies such as Grand Central Dispatch (GCD), secure inter-process communication systems, memory allocator, and threading library. Your responsibilities include designing and implementing new features for these foundational technologies, optimizing performance and memory usage, and participating in all phases of the software development cycle from design to debugging. You will collaborate closely with kernel engineers, security architects, and framework developers to deliver high-performance runtime libraries that ensure secure communication and efficient memory management across various execution environments. The ideal candidate should have a strong background in low-level systems programming, fluency in C, experience with UNIX-like systems, and knowledge of operating system fundamentals like threading, synchronization primitives, inter-process communication, scheduling, and virtual memory. Additional skills in compiler design, capability-based security models, Swift or Objective-C, and debugging tools like lldb are highly valued.

What you'll do

  • Design and implement new features for Darwin Runtime technologies like GCD, XPC, pthread, and malloc.
  • Develop high-performance runtime libraries for secure communication and memory management across execution environments.
  • Optimize code generation and runtime performance to meet strict low-level system requirements.
  • Participate in all phases of the software development cycle from design through debugging.
  • Diagnose and resolve issues across different layers of the stack independently.

What we're looking for

  • BS or MS in Computer Science or equivalent degree
  • 0-3+ years of relevant industry experience in low-level systems programming
  • Fluency in C programming language and experience with UNIX-like systems
  • Strong understanding of operating system fundamentals like threading, synchronization primitives, inter-process communication, scheduling, and virtual memory
  • Experience designing and implementing IDL compiler frontend and backend systems for both C and Swift targets
  • Ability to design high-performance runtime libraries and optimize code generation, runtime performance, and memory usage

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