Software Engineer (Audio) - Creative Innovation

Electronic Arts

Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, BC, Canada
Salary
$122,300–$170,700 / yr
Posted
2 days ago

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $176k
This role $146k
$111k most similar roles pay here $226k

This role pays less than 68% of similar roles. Most pay $141,438–$211,200 — the shaded band above. At the midpoint, this role pays about $146k versus about $176k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 75 open roles on FindRole.

Listed pay typically runs $122,300–$184,000 across 41 roles with salary data.

Most-posted roles

View all roles at Electronic Arts

At a glance

TL;DR · Software Engineer (Audio) - Creative Innovation

The Software Engineer (Audio) position at Electronic Arts's Creative Innovation team is a hybrid role focusing on developing audio tools and runtime features for game content creation and playback. This senior-level engineer will design and implement pipelines, workflows, and game runtime systems to enhance usability and performance across EA’s portfolio. Daily tasks include collaborating with audio engineers and technical artists to deliver high-quality tooling solutions, identifying workflow bottlenecks, and ensuring robust code quality through testing and documentation. The ideal candidate has over five years of experience in software engineering, proficiency in C# for production tools, expertise in C++ for performance optimization, and a strong background in systems architecture and performance tradeoffs.

What you'll do

  • Design and implement audio tools, pipelines, workflows, and game runtime implementations.
  • Deliver features spanning tooling, data flow, and runtime integration within established architectures.
  • Identify workflow bottlenecks and propose practical improvements for efficiency.
  • Uphold high code-quality standards through testing, documentation, and reviews.
  • Collaborate with audio engineers and technical artists to achieve creative requirements.

What we're looking for

  • 5+ years of software engineering experience in audio content pipelines, runtime systems, and related tooling.
  • Proficiency in C# for building production-quality tools, editors, or workflow-focused applications.
  • Expertise in C++ for multithreading and performance-conscious development.
  • Experience with systems architecture and understanding performance tradeoffs.
  • Commitment to high code quality through unit tests, reviews, and automation.
  • Bachelor's degree in computer science or related field, or equivalent experience.

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