Software Engineer

Apple Inc

Quick summary

Work type
On-site
Location
Seattle, WA
Salary
$139,500–$258,100 / yr
Posted
43 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $183k
This role $199k
$125k most similar roles pay here $272k

This role pays more than 57% of similar roles. Most pay $151,450–$214,500 — the shaded band above. At the midpoint, this role pays about $199k versus about $183k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 969 open roles on FindRole.

Listed pay typically runs $163,300–$272,100 across 756 roles with salary data.

Most-posted roles

View all roles at Apple Inc

At a glance

TL;DR · Software Engineer

As a Software Development Engineer at Apple, you will join the Services engineering organization’s high-performing team to build lifecycle management software for Apple silicon servers in the device cloud. Your day-to-day responsibilities include collaborating with cross-functional teams across various engineering organizations to design and debug low-level system components such as serial interfaces, RPCs, and networking subsystems while also contributing to high-level system architecture and user experience refinement. You will work on integrating lifecycle management software with cutting-edge OS features from concept through launch, requiring expertise in backend programming languages like Golang, C++, or Rust, along with a solid understanding of networking protocols and distributed systems design. This role demands strong analytical skills, problem-solving abilities, and the capacity to manage projects end-to-end, ensuring that Apple’s critical infrastructure remains robust and scalable.

What you'll do

  • Develop lifecycle management software for Apple silicon servers within the device cloud.
  • Collaborate on high-level system design and low-level debugging for server infrastructure.
  • Integrate lifecycle management software with OS features from initial concepts to launch.
  • Manage projects from technical design through user experience, ensuring end-to-end quality.
  • Work with cross-functional teams across multiple engineering organizations at Apple.

What we're looking for

  • Bachelor’s or Master’s Degree in an engineering-related field or equivalent industry experience.
  • At least two years of experience building production-grade backend systems at scale.
  • Proficiency in a backend programming language such as Golang, C, C++, Rust, or Swift.
  • Strong understanding of networking protocols including HTTP, TCP, DNS, and TLS.
  • Experience with distributed system design and resourceful problem-solving skills.
  • Ability to manage projects from low-level technical design through user experience.

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