Metal GPU Driver Engineer, Graphics, Games, & ML

Apple Inc

Cupertino, California, USA Posted 14 days ago

$147,400 - $272,100/year

Role Details

The Apple Silicon GPU Driver team within the Media, Graphics & Compute Technologies group needs engineers to prototype, develop, and support best on our platform ML based rendering algorithms to drive future GPU HW and SW roadmaps. This engineer will design and implement new MetalFX techniques, tune MetalFX support for new SOCs and platforms, and develop the Apple Silicon GPU driver to support realtime ML workloads. We collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, and Apple Silicon GPUs. You will apply your knowledge of computer graphics, operating systems and machine learning to implement the high performance software that drives Apple-designed GPUs. You will build expert-level knowledge to guide developers to tune their workloads for maximum performance and scalability on Apple’s platforms. Understand the graphics pipeline Carry forward highly complex software debug eorts You are results-oriented, upbeat and focused with a strong passion to learn and succeed GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL Programming knowledge of C/C++ and Python Knowledge of realtime graphics/image processing algorithms and machine learning Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain experimental outcomes and technical roadblocks Technical BS/MS degree Experience with machine learning authoring frameworks such as PyTorch is a plus.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software