Machine Learning Engineer - Sports Technology
Electronic Arts
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How this pay compares to similar roles
This role pays less than 91% of similar roles. Most pay $183,733–$249,750 — the shaded band above. At the midpoint, this role pays about $146k versus about $217k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 94 open roles on FindRole.
Listed pay typically runs $122,300–$170,700 across 53 roles with salary data.
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At a glance
EA Studios - SPORTS is seeking a Machine Learning Engineer to join its Character Animation Research Team in Vancouver. This role involves inventing and building ML-driven solutions for complex problems in character animation, agent behavior, physics simulation, and content generation while designing production-ready systems that respect game development constraints. The ideal candidate will create intuitive workflows, optimize models, and collaborate closely with content creators and software engineers to ensure tools are maintainable and enjoyable to use. Expert proficiency in Python and ML frameworks like PyTorch or TensorFlow is required, along with experience productizing ML solutions and handling large-scale datasets. This position demands a strong practical mindset and the ability to translate research into working systems, pushing the boundaries of game fidelity for EA’s diverse portfolio including FIFA, Madden, NHL, and more.
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