Quick summary
- Work type
- Hybrid
- Location
- Shanghai, China
- Posted
- 4 days ago
- Nearby
- 11 roles within 25 mi
Employer
About Electronic Arts
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 149 open roles on FindRole.
Listed pay typically runs $122,300–$170,700 across 81 roles with salary data.
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At a glance
TL;DR · Lead Client Engineer, Gameplay
As a Lead Client Engineer at EA Studios - SPORTS, you will report to the Technical Director and lead the Gameplay Development team, focusing on developing new game content and enhancing existing titles. Your daily tasks include creating core game animation and AI functional modules, improving performance and responsiveness for better player experience, and developing tools to optimize pipeline efficiency. You will also collaborate with game design and art teams to enhance gameplay quality. The ideal candidate has over 8 years of experience in game engine development, proficiency in C++, expertise in 3D skeletal animation technology, and a strong background in team project management. This role involves working on large-scale sports games where performance optimization is critical for maintaining market leadership.
Skills
What you'll do
- Lead the Gameplay Development team and develop plans for team growth.
- Develop core game animation and AI functional modules and game modes.
- Improve AI and animation performance to enhance player experience.
- Develop and refine gameplay plugins and tools to improve pipeline efficiency.
- Analyze and optimize performance bottlenecks in AI and animation systems.
What we're looking for
- Over 8 years of experience in game engine development.
- Proficient in C++ and精通3D骨骼动画技术。
- 熟练掌握游戏性能优化和玩家体验增强技术。
- 具备团队项目管理经验。
- 能够使用工具分析并解决AI和动画的性能瓶颈。
- 拥有良好的英语读写能力。